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1>------ Build started: Project: Netherdeep, Configuration: Development_Server x64 ------ | |
1> Parsing headers for NetherdeepServer | |
1> Code generation finished for NetherdeepServer and took 4,45 | |
1> NetherdeepGameModule.cpp | |
1> GamePlayerController.cpp | |
1> NetherdeepBlueprintLibrary.cpp | |
1> PacketHelper.cpp | |
1> GameObject.cpp | |
1> GameMaster.cpp | |
1> GameUI.cpp |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class Netherdeep : ModuleRules | |
{ | |
public Netherdeep(TargetInfo Target) | |
{ | |
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class Netherdeep : ModuleRules | |
{ | |
public Netherdeep(TargetInfo Target) | |
{ | |
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ServerProxy" }); |
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using UnrealBuildTool; | |
using System.Collections.Generic; | |
public class NetherdeepServerTarget : TargetRules | |
{ | |
public NetherdeepServerTarget(TargetInfo Target) | |
{ | |
Type = TargetType.Server; | |
} |
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void AGameUI::DrawSystemMessages() | |
{ | |
int32 anchorY = Canvas->ClipY - 120; | |
int32 middleScreenX = Canvas->ClipX / 2; | |
for (auto It = aSystemMessages.CreateConstIterator(); It; ++It) { | |
int32 sizeH,sizeV; | |
FFontRenderInfo textRenderInfo; | |
textRenderInfo.bEnableShadow = true; | |
Canvas->DrawColor = FLinearColor(0.9f, 0.9f, 0.9f, 1.0f); |
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//oo FString | |
std::ostream& operator<<( std::ostream & s, const FString& c ) | |
{ | |
//uint8 *dstBuffer = new uint8[ fstringLength ]; | |
//FString::ToBlob( c, dstBuffer, c.Len()); | |
FTCHARToUTF8 Converter(*c); | |
uint16 fstringLength = Converter.Length(); | |
s.write( reinterpret_cast<const char*>(&fstringLength), sizeof(fstringLength) ); | |
s.write( reinterpret_cast<const char*>((ANSICHAR*)Converter.Get()), fstringLength ); | |
return s; |
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,Blueprint_Class | |
1000,/Game/GO/Barrel_001.Barrel_001_C |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
#include "GameObjectLookup.generated.h" | |
#pragma once | |
/** Structure to store the lookup of GameObjects for use in a UDataTable */ | |
USTRUCT(Blueprintable) | |
struct FGameObjectLookupTableRow : public FTableRowBase | |
{ |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
/*=========================================================================== | |
Boilerplate C++ definitions for a single module. | |
This is automatically generated by UnrealHeaderTool. | |
DO NOT modify this manually! Edit the corresponding .h files instead! | |
===========================================================================*/ | |
#ifndef NETHERDEEP_TemporaryUHTHeader_GameObjectLookup_generated_h | |
#include "../../../../../Source/Netherdeep/Public/Common/GameObjectLookup.h" | |
#endif |
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KernelBase.dll!000007fefe1b3c72() Unknown | |
UE4Editor-Core.dll!000007fee037f993() Unknown | |
UE4Editor-CoreUObject.dll!000007fee539e1bb() Unknown | |
> UE4Editor-Netherdeep.dll!CastChecked<UPackage>(UObject * Src, ECastCheckedType::Type CheckType) Line 30 C++ | |
UE4Editor-Netherdeep.dll!Z_Construct_UPackage_Netherdeep() Line 59 C++ | |
UE4Editor-Netherdeep.dll!FGameObjectLookupTable::StaticStruct() Line 18 C++ | |
UE4Editor-CoreUObject.dll!000007fee54e5c54() Unknown | |
UE4Editor-CoreUObject.dll!000007fee54d9d0d() Unknown | |
UE4Editor-CoreUObject.dll!000007fee540757a() Unknown | |
UE4Editor-Core.dll!000007fee02d2d57() Unknown |