Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
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"use client"; | |
/* eslint-disable @next/next/no-img-element */ | |
import Link from "next/link"; | |
import { useState, useEffect } from 'react'; | |
import { | |
AppBskyFeedDefs, | |
AppBskyFeedPost, | |
type AppBskyFeedGetPostThread, | |
} from "@atproto/api"; |
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worker_processes auto; | |
events { | |
# Allows up to 1024 connections, can be adjusted | |
worker_connections 1024; | |
} | |
# RTMP configuration | |
rtmp { | |
server { | |
listen 1935; # Listen on standard RTMP port |
- http://stackoverflow.com/questions/804115 (
rebase
vsmerge
). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebase
vsmerge
) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
reset
vscheckout
vsrevert
) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse
) - http://stackoverflow.com/questions/292357 (
pull
vsfetch
) - http://stackoverflow.com/questions/39651 (
stash
vsbranch
) - http://stackoverflow.com/questions/8358035 (
reset
vscheckout
vsrevert
)
Below is the list of modern JS frameworks and almost frameworks – React, Vue, Angular, Ember and others.
All files were downloaded from https://cdnjs.com and named accordingly.
Output from ls
command is stripped out (irrelevant stuff)
$ ls -lhS
566K Jan 4 22:03 angular2.min.js
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
- Added HP Min Offset
- Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
- Mapped some offsets for easier reading
- Added offset +74 (Parry Multiplier) under [Equipped Weapon]
- Added WeaponTypeParam Helper