Or how to turn this:
into this:
| using UnityEngine; | |
| using System.Collections; | |
| public class Vibration : MonoBehaviour { | |
| public static AndroidJavaClass unityPlayer; | |
| public static AndroidJavaObject vibrator; | |
| public static AndroidJavaObject currentActivity; | |
| public static AndroidJavaClass vibrationEffectClass; | |
| public static int defaultAmplitude; |
| <linker> | |
| <assembly fullname="System"> | |
| <type fullname="System.ComponentModel.TypeConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.ArrayConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.BaseNumberConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.BooleanConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.ByteConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.CharConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.CollectionConverter" preserve="all"/> | |
| <type fullname="System.ComponentModel.ComponentConverter" preserve="all"/> |
| https://www.platformer.news/ | |
| https://snacks.robinhood.com/ | |
| https://future.a16z.com/ | |
| https://app.mailbrew.com/unreadit/tech-Rrjzlxqyv6Q1 | |
| https://www.deararchitects.xyz/ |