Or how to turn this:
into this:
using UnityEngine; | |
using System.Collections; | |
public class Vibration : MonoBehaviour { | |
public static AndroidJavaClass unityPlayer; | |
public static AndroidJavaObject vibrator; | |
public static AndroidJavaObject currentActivity; | |
public static AndroidJavaClass vibrationEffectClass; | |
public static int defaultAmplitude; |
<linker> | |
<assembly fullname="System"> | |
<type fullname="System.ComponentModel.TypeConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ArrayConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.BaseNumberConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ByteConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.CharConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.CollectionConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ComponentConverter" preserve="all"/> |
https://www.platformer.news/ | |
https://snacks.robinhood.com/ | |
https://future.a16z.com/ | |
https://app.mailbrew.com/unreadit/tech-Rrjzlxqyv6Q1 | |
https://www.deararchitects.xyz/ |