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using System.Collections; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class Events | |
{ | |
static Events instanceInternal = null; |
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using TMPro; | |
using UnityEngine; | |
[RequireComponent(typeof(TextMeshProUGUI))] | |
public class BuildDisplayer : MonoBehaviour | |
{ | |
private TextMeshProUGUI Text; | |
private void Awake() | |
{ |
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using System; | |
using System.Collections.Concurrent; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
/// <summary> | |
/// Uses file system watcher to track changes to specific files in the project directory. |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using System.IO; | |
public class GenerateEnum | |
{ | |
[MenuItem( "Tools/GenerateEnum" )] | |
public static void Go() | |
{ | |
string enumName = "MyEnum"; |
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var commentSchema = new Schema({ | |
postId: { | |
type: String, | |
hashKey: true | |
}, | |
id: { | |
type: String, | |
rangeKey: true, | |
default: shortId.generate |
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