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| /// <summary> | |
| /// Writes a single object preceded by a type identifier to the output binary. | |
| /// </summary> | |
| /// <typeparam name="T">The type of value.</typeparam> | |
| /// <param name="value">The value to write.</param> | |
| /// <remarks>This method can be called recursively with a null value.</remarks> | |
| public void WriteObject<T>(T value) | |
| { | |
| if (value == null) | |
| Write7BitEncodedInt(0); |
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| <ItemGroup> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\AlphaTestEffect.dx11.mgfxo" /> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\BasicEffect.dx11.mgfxo" /> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\SpriteEffect.dx11.mgfxo" /> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\DualTextureEffect.dx11.mgfxo" /> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\EnvironmentMapEffect.dx11.mgfxo" /> | |
| - <EmbeddedResource Include="Graphics\Effect\Resources\SkinnedEffect.dx11.mgfxo" /> | |
| + <EmbeddedResource Include="Graphics\Effect\Resources\AlphaTestEffect.dx11.mgfxo"> | |
| + <Platforms>Windows,Windows8,WindowsPhone</Platforms> | |
| + </EmbeddedResource> |
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| <Project Name="MonoGame.Framework" Path="MonoGame.Framework" Type="Library" Platforms="Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows,Windows8,WindowsGL,WindowsPhone"> | |
| <References> | |
| <Reference Include="System" /> | |
| <Reference Include="System.Xml" /> | |
| <Reference Include="System.Drawing" /> | |
| <Reference Include="System.Runtime.Serialization" /> | |
| <!-- <Reference Include="MonoGame.ThirdParty" /> --> | |
| </References> |
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| <!-- Microsoft.Xna.Framework.GamerServices --> | |
| <Platform Name="Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL"> | |
| <Compile Include="GamerServices\AchievementCollection.cs" /> | |
| <Compile Include="GamerServices\Achievement.cs" /> | |
| <Compile Include="GamerServices\FriendCollection.cs" /> | |
| <Compile Include="GamerServices\FriendGamer.cs" /> | |
| <Compile Include="GamerServices\GamerCollection.cs" /> | |
| <Compile Include="GamerServices\Gamer.cs" /> | |
| <Compile Include="GamerServices\GamerDefaults.cs" /> | |
| <Compile Include="GamerServices\GamerPresence.cs" /> |
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| <DefaultWindowsPlatforms>Android,Linux,Ouya,PSMobile,Windows8,Windows,WindowsGL,WindowsPhone,iOS</DefaultWindowsPlatforms> | |
| <DefaultMacOSPlatforms>MacOS,iOS</DefaultMacOSPlatforms> | |
| <DefaultLinuxPlatforms>Linux</DefaultLinuxPlatforms> |
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| Microsoft Visual Studio Solution File, Format Version 11.00 | |
| # Visual Studio 2010 | |
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.iOS", "MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{D89CDABF-B496-656D-2E46-72616D65776F}" | |
| EndProject | |
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.iOS", "ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}" | |
| EndProject | |
| Global | |
| GlobalSection(SolutionConfigurationPlatforms) = preSolution | |
| Debug|iPhoneSimulator = Debug|iPhoneSimulator |
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| <?xml version="1.0" encoding="utf-8"?> | |
| <Project Name="MonoGame.Framework" Path="MonoGame.Framework" Type="Library" Platforms="Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows,Windows8,WindowsGL,WindowsPhone"> | |
| <!-- Per platform settings --> | |
| <Platform Name="Windows"> | |
| <ProjectGuid>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</ProjectGuid> | |
| <CustomDefinitions>TRACE;WINDOWS;DIRECTX;WINDOWS_MEDIA_SESSION</CustomDefinitions> | |
| </Platform> | |
| <Platform Name="iOS"> | |
| <ProjectGuid>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</ProjectGuid> |
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| <!-- Microsoft.Xna.Framework.GamerServices --> | |
| <Compile Include="GamerServices\AchievementCollection.cs"> | |
| <Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms> | |
| </Compile> | |
| <Compile Include="GamerServices\Achievement.cs"> | |
| <Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms> | |
| </Compile> | |
| <Compile Include="GamerServices\FriendCollection.cs"> | |
| <Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms> | |
| </Compile> |
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| // Replacing this... | |
| public override string GetRuntimeReader(TargetPlatform targetPlatform) | |
| { | |
| var type = typeof(Texture2DReader); | |
| var readerType = type.Namespace + ".Texture2DReader, " + type.Assembly.FullName; | |
| return readerType; | |
| } | |
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| <xsl:when test="/Input/Generation/Platform = 'iOS'"> | |
| <xsl:call-template name="configuration"> | |
| <xsl:with-param name="type"><xsl:value-of select="$project/@Type" /></xsl:with-param> | |
| <xsl:with-param name="debug">true</xsl:with-param> | |
| <xsl:with-param name="config">Debug</xsl:with-param> | |
| <xsl:with-param name="platform">iPhone</xsl:with-param> | |
| </xsl:call-template> | |
| <xsl:call-template name="configuration"> | |
| <xsl:with-param name="type"><xsl:value-of select="$project/@Type" /></xsl:with-param> | |
| <xsl:with-param name="debug">false</xsl:with-param> |