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UnityEditor.Build.Content.ContentBuildInterface.SetGarbageCollectionMemoryIncreaseThreshold |
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#include "GridDrawer.h" | |
#include "Grid.h" | |
GridDrawer::GridDrawer(Grid& grid) | |
:grid(grid) | |
,grid_prog(0) | |
,grid_vbo(0) | |
,grid_vao(0) | |
,u_projection_matrix(0) | |
{ |
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h: 0x10c880330 new | |
h: 0x10c880330 set: 0 | |
h: 0x10c880330 set: 1 | |
h: 0x10c880330, not found 1 | |
h: 0x10c880330 set: 2 | |
h: 0x10c880330, not found 2 | |
h: 0x10c880330 set: 3 | |
h: 0x10c880330, not found 3 | |
h: 0x10c880330 set: 4 | |
h: 0x10c880330, not found 4 |
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import haxe.ds.ObjectMap; | |
class ComponentA | |
{ | |
public var a: Int; | |
} | |
class ComponentB | |
{ |
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# | |
# cocos2d-x v3.0 renderer | |
# | |
# for further info read: https://docs.google.com/document/d/17zjC55vbP_PYTftTZEuvqXuMb9PbYNxRFu0EGTULPK8/edit#heading=h.3kpkd5ktk6p1 | |
# | |
# Populates the VBO. | |
# It stops if the command is a group or if | |
# the VBO's capacity is not enough for the current Quad Command |