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# | |
# cocos2d-x v3.0 renderer | |
# | |
# for further info read: https://docs.google.com/document/d/17zjC55vbP_PYTftTZEuvqXuMb9PbYNxRFu0EGTULPK8/edit#heading=h.3kpkd5ktk6p1 | |
# | |
# Populates the VBO. | |
# It stops if the command is a group or if | |
# the VBO's capacity is not enough for the current Quad Command | |
# commands: list of commands | |
# returns: command that needs to be parsed next | |
def populate_vbo( ctx ): | |
# only iterate from the previous command to the last one | |
range = ctx.get_commands[ctx.last_command] : ctx.get_commands[-1] | |
for command in range: | |
if command.is_group(): | |
ctx.last_command = command | |
break | |
if command.is_quad(): | |
if vbo.enough_capacity( command.quad_size() ) | |
vbo.append( command.get_quads ) | |
else | |
ctx.last_command = command | |
break | |
# Creates a new context for a new group command | |
def new_context( command ): | |
ctx.commands = command.get_commands() | |
ctx.set_gl_context = command.set_gl_context | |
ctx.unset_gl_context = command.unset_gl_context | |
ctx.last_command = 0 | |
ctx.firt_time = True | |
return ctx | |
# Main function | |
# Parses, sorts, etc. | |
# ctx: renderer context | |
def parse_commands( ctx ): | |
# draws elements that weren't drawn | |
if ctx.first_time: | |
global_vbo.flush() | |
ctx.set_gl_context() | |
sort( ctx.get_commands() ) | |
ctx.first_time = False | |
populate_vbo( ctx ) | |
for command in ctx.get_commands(): | |
# VBO full ? | |
if command == ctx.last_command | |
parse_commands( ctx ) | |
elif command.is_group(): | |
# start new recursion | |
parse_commands( new_context( command ) ) | |
# Start from last point | |
parse_commands( ctx ) | |
# Render is optimized for Quads | |
elif command.is_quad(): | |
if ctx.current_material_id != command.get_material_id(): | |
ctx.current_material_id = command.get_material_id() | |
command.set_material() | |
gl_draw( global_vbo, ctx.last_vbo_index, ctx.current_vbo_index ) | |
ctx.last_vbo_index = ctx.current_vbo_index | |
ctx.unset_gl_context() | |
# | |
# Main entry. | |
# It just calls the recursive fuction | |
# | |
def renderer_start(): | |
start = RenderCommandGroup( main_list, glClear, None) | |
parse_commands(new_context(start)) | |
global_vbo.flush() |
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