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unity 2d camera follow script, add this script to camera and drag character or your object into it. simple!
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using UnityEngine; | |
using System.Collections; | |
public class FollowCamera : MonoBehaviour { | |
public float interpVelocity; | |
public float minDistance; | |
public float followDistance; | |
public GameObject target; | |
public Vector3 offset; | |
Vector3 targetPos; | |
// Use this for initialization | |
void Start () { | |
targetPos = transform.position; | |
} | |
// Update is called once per frame | |
void FixedUpdate () { | |
if (target) | |
{ | |
Vector3 posNoZ = transform.position; | |
posNoZ.z = target.transform.position.z; | |
Vector3 targetDirection = (target.transform.position - posNoZ); | |
interpVelocity = targetDirection.magnitude * 5f; | |
targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime); | |
transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f); | |
} | |
} | |
} | |
// Original post with image here > http://unity3diy.blogspot.com/2015/02/unity-2d-camera-follow-script.html | |
Nice, but minDistance isn't used? :) I'm trying to make it predict where the player is going.. but not sure if minDistance is for that :)
thanks, this works great!
TYSMMM ive been on this for like 10 hours
that saved me a LOT
thanks man, awesome work
My opinion is that you do not have to pull the player to the camera because the movement is affected by the camera follow so do not drag the character to the camera
Thank you so much for this!
What do you have to change in the settings like Offset etc.?
thank you random stranger i am too shit at coding you really saved me <3<3<3
lots of love from Fiona
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This have a bug or didn't work for me and i think bug is where it says:
targetPos + offset
and i have a solution:this can replace with all lines above
Lerp
function.