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import pyxel | |
class App: | |
def __init__(self): | |
pyxel.init(160, 120, title="hello") | |
pyxel.run(self.update, self.draw) | |
def update(self): | |
pass | |
def draw(self): | |
pyxel.cls(0) | |
if __name__ == "__main__": | |
App() |
kotaproj
commented
Oct 23, 2022
import pyxel
class App:
def __init__(self):
# pyxelの初期化
pyxel.init(160, 120, title="パックマン")
# 各キャラクタの準備
# リソースファイルのキャラクタ読み込み
pyxel.load("my_resource.pyxres")
self.x, self.y = 80, 60
self.move_size = 1
self.dir = 1 # 1:左 2:右 3:上 4:下
self.type = 0 # 0:口が小さい、 1:口が大きい
# pyxelの実行
# (フレーム更新時、描画時に呼ぶ関数の登録)
pyxel.run(self.update, self.draw)
def update(self):
"""フレーム更新時の処理"""
# キー入力チェック
if pyxel.btn(pyxel.KEY_LEFT):
dx, dy = -1, 0
self.dir = 1
elif pyxel.btn(pyxel.KEY_RIGHT):
dx, dy = 1, 0
self.dir = 2
elif pyxel.btn(pyxel.KEY_UP):
dx, dy = 0, -1
self.dir = 3
elif pyxel.btn(pyxel.KEY_DOWN):
dx, dy = 0, 1
self.dir = 4
else:
return
if pyxel.frame_count % 2 == 0:
self.type = 1 - self.type
# 各キャラクタの移動
self.x += dx * self.move_size
self.y += dy * self.move_size
# 衝突判定
if self.x < 0:
self.x = 0
if self.x + 8 > pyxel.width:
self.x = pyxel.width - 8
if self.y < 0:
self.y = 0
if self.y + 8 > pyxel.height:
self.y = pyxel.height - 8
def draw(self):
"""描画処理"""
# 画面クリア
pyxel.cls(0)
# 各キャラクタの描画処理
if self.dir == 1:
pyxel.blt(self.x, self.y, 0, self.type * 8, 0, -8, 8)
elif self.dir == 2:
pyxel.blt(self.x, self.y, 0, self.type * 8, 0, 8, 8)
elif self.dir == 3:
pyxel.blt(self.x, self.y, 0, self.type * 8, 8, 8, -8)
elif self.dir == 4:
pyxel.blt(self.x, self.y, 0, self.type * 8, 8, 8, 8)
if __name__ == "__main__":
App()
import pyxel
def sound_set():
pyxel.sound(0).set(
"C2D2E2R",
"t",
"7",
"n",
60,
)
class App:
def __init__(self):
pyxel.init(160, 120, title="music")
sound_set()
pyxel.play(0, 0)
pyxel.run(self.update, self.draw)
def update(self):
if pyxel.play_pos(0) is None:
pyxel.quit()
def draw(self):
pyxel.cls(0)
if __name__ == "__main__":
App()
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