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Find intersection point of three planes in C# for Unity
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A Very Simple Genetic Algorithm Written in Swift 3
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Convex hulling algorithm for Unity; converts a point cloud into triangle indices for meshing.
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What's the difference between cascade="remove" and orphanRemoval=true in Doctrine 2
TLDR: The cascade={"remove"} is like a "software" onDelete="CASCADE", and will remove objects from the database only when an explicit call to $em->remove() occurs. Thus, it could result in more than one object being deleted. orphanRemoval can remove objects from the database even if there was no explicit call to ->remove().
I answered this question a few times to different people so I will try to sum things up in this Gist.
Let's take two entities A and B as an example. I will use a OneToOne relationship in this example but it works exactly the same with OneToMany relationships.
I no longer mantain this list. There are lots of other very comprehensive JavaScript link lists out there. Please see those, instead (Google "awesome JavaScript" for a start).
Visually axis-decorrelated coherent noise function based on the Simplectic honeycomb - C# port
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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