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// Origin: https://gist.github.com/wildbook/5025d6f9688f08a7cf1d4b9f75bb106c | |
// ------------------------------------------------------------------- | |
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
// Version 2, December 2004 | |
// | |
// Copyright (C) 2021 Wildbook | |
// | |
// Everyone is permitted to copy and distribute verbatim or modified | |
// copies of this license document, and changing it is allowed as long |
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// Copyright 2019 Wildbook | |
// MIT License: | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
/** | |
* Reflection.cs - a class used for working with reflections in .Net | |
* | |
* Written in 2019 by Wildbook (Wildbook#2203) | |
* |
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import re | |
import os | |
import sys | |
# Version 1 | |
# USAGE: | |
# corrode.py | |
# MISSING: |
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using System; | |
namespace BDODecryptFramework | |
{ | |
public static class BdoDecryptCores | |
{ | |
public static int LolReplayCore(byte[] source, int startPos, out byte[] destination, int decompressedSize) | |
{ | |
destination = new byte[decompressedSize]; |
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using System; | |
using System.Collections.Generic; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
public class WebSocketServer | |
{ | |
public readonly List<WebSocketSession> Clients = new List<WebSocketSession>(); |
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#include <Misc.au3> | |
#include <WinAPIGdi.au3> | |
#include <WinAPISys.au3> | |
HotKeySet("§", "TempAllow") | |
; Hotkey --^ | |
While (True) | |
Local $tPos = _WinAPI_GetMousePos() ;Get mouse position | |
Local $hMonitor = _WinAPI_MonitorFromPoint($tPos) ;Get which monitor the mouse is on |
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using System; | |
using UnityEngine; | |
namespace Wildbook.Utilities | |
{ | |
public static class VectorUtilities | |
{ | |
#region Modify existing variable | |
/// <summary> | |
/// Modifies the specified axis of a Vector4 variable. |