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/* | |
* robotNav.js | |
* | |
* The green key is located in a slightly more | |
* complicated room. You'll need to get the robot | |
* past these obstacles. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the |
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/* | |
* robot.js | |
* | |
* You'll need three keys in order to unlock the | |
* Algorithm: the red key, the green key, and the | |
* blue key. Unfortunately, all three of them are | |
* behind human-proof barriers. | |
* | |
* The plan is simple: reprogram the maintenance | |
* robots to grab the key and bring it through |
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/************* | |
* ambush.js * | |
************* | |
* | |
* Oh. Oh, I see. This wasn't quite part of the plan. | |
* | |
* Looks like they won't let you take the Algorithm | |
* without a fight. You'll need to carefully weave your | |
* way through the guard drones. | |
* |
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/********************** | |
* fordingTheRiver.js * | |
********************** | |
* | |
* And there's the river. Fortunately, I was prepared for this. | |
* See the raft on the other side? | |
* | |
* Everything is going according to plan. | |
*/ |
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/******************* | |
* intoTheWoods.js * | |
******************* | |
* | |
* Ah, you're out of the woods now. Or into the woods, as the | |
* case may be. | |
* | |
* So take a deep breath, relax, and remember what you're here | |
* for in the first place. | |
* |
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/************* | |
* colors.js * | |
************* | |
* | |
* You're almost at the exit. You just need to get past this | |
* color lock. | |
* | |
* Changing your environment is no longer enough. You must | |
* learn to change yourself. I've sent you a little something | |
* that should help with that. |
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/**************** | |
* drones101.js * | |
**************** | |
* | |
* Do you remember, my dear Professor, a certain introductory | |
* computational rationality class you taught long ago? Assignment | |
* #2, behavior functions of autonomous agents? I remember that one | |
* fondly - but attack drones are so much easier to reason about | |
* when they're not staring you in the face, I would imagine! |
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/******************* | |
* multiplicity.js * | |
******************* | |
* | |
* Out of one cell and into another. They're not giving you | |
* very much to work with here, either. Ah, well. | |
* | |
* Level filenames can be hints, by the way. Have I | |
* mentioned that before? | |
* |
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/************************ | |
* validationEngaged.js * | |
************************ | |
* | |
* They're really on to us now! The validateLevel function | |
* has been activated to enforce constraints on what you can | |
* do. In this case, you're not allowed to remove any blocks. | |
* | |
* They're doing all they can to keep you here. But you | |
* can still outsmart them. |
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/******************** | |
* theLongWayOut.js * | |
******************** | |
* | |
* Well, it looks like they're on to us. The path isn't as | |
* clear as I thought it'd be. But no matter - four clever | |
* characters should be enough to erase all their tricks. | |
*/ | |
function startLevel(map) { |
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