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just the perfect amount of tea

OverlordZorn OverlordZorn

just the perfect amount of tea
  • Southern Germany
  • 17:09 (UTC +02:00)
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@OverlordZorn
OverlordZorn / leaves falling of trees particles.hpp
Created April 7, 2024 07:13
Prototype particle settings for leaves falling of trees
class particle_emitter_0: Default
{
interval = 0.5;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 1;
["bis_fnc_drawarrow","bis_fnc_playersidefaction","ace_common_fnc_currentchannel","bis_fnc_removevirtualbackpackcargo","bis_fnc_om_as_showstatictext","cba_fnc_serverevent","ace_fastroping_fnc_oncutcommon","zen_cover_map_fnc_handleconfirm","ace_spectator_channel","bis_fnc_timeline_getcurrenttime","bis_fnc_isbuildingenterable","bis_fnc_modulecuratorsetcostsvehicleclass","acex_headless_fnc_handledisconnect","ace_medical_engine_armorcache","bis_fnc_attributefilterequipment","zen_attributes_enablegroupcombatmode","zen_tasks","ace_dragging_fnc_carryobject","ace_medical_ai","bis_fnc_exportgroupformations","bis_fnc_modulecuratorsetcamera","bis_fnc_revivebleedout","dbug_colorborder","bis_fnc_ambientanim__playanim","cba_ui_target","ace_spectator_fnc_players","ace_arsenal_fnc_buttonhide","acex_field_rations_watersourceactions","ace_fire_fnc_burnreaction","ace_medical_fnc_adjustpainlevel","cba_xeh_getinman:camanbase","ace_casings_cachedcasings","ace_interact_menu_more__ace_tags","bis_fnc_key_getleavecontrolpoint","ace_map
CUL_snowEmitter = objNull;
CUL_doSnow = {
private _unit = ACE_player;
if (alive _unit && {!([_unit] call ace_common_fnc_isInBuilding)}) then {
if (isNull CUL_snowEmitter) then {
CUL_snowEmitter = "#particlesource" createVehicleLocal getpos _unit;
CUL_snowEmitter setParticleParams [
["\A3\data_f\ParticleEffects\Universal\Universal",16,12,13,1],
"",
"Billboard",
@OverlordZorn
OverlordZorn / #1 Zorns A3 Snippets.md
Last active March 30, 2024 19:29
Zorns A3 Snippets - collection of snippets used for Arma 3
// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Advanced Fatigue
ace_advanced_fatigue_deployedSwayFactor = 1;
@OverlordZorn
OverlordZorn / # Arma 3 - Problematic Mods
Last active October 15, 2024 08:19
Arma 3 - Problematic Mods
# Arma 3 - Problematic Mods
The intent of this list is to create a collective knowledgebase and overview of mods, which are known to be problematic.
Be it bad performance, desync/network spam, severe incompatibilties or other reasons, the goal is to share this knowledge between a3 server admins.
### Other lists
- https://docs.google.com/spreadsheets/d/1ArNYYJgr0AMjZIf5YqIN3HqUVAY4uXwZ144zSNWVC6o/edit#gid=0
idk who makes that list and how "current it is".
@OverlordZorn
OverlordZorn / PZ_CheckModUpdate.bat
Last active February 9, 2024 23:16
Project Zomboid Mod Checker & Restart script
@echo off
rem #########################################################################
rem ################## # DEFINE VARS # #####################################
rem Save as zomboid_updatemods.bat or whatever you prefer and call from a scheduled task every 10 or so minutes
rem Rcon needs to be local on the server since the script also reads a log file
rem Path to start the PZ Server: usually StartServer65.bat
set PZ_Start_DIR=D:\PATH\StartServer64.bat