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  • Málaga, Spain
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@LotteMakesStuff
LotteMakesStuff / StatsBarAttribute.cs
Last active January 23, 2025 01:57
StatsBar property drawer for Unity~ Add a [StatsBar] attribute to a property to make it draw a lil bar, really useful for visualizing character stats like Health or Mana.
// NOTE DONT put in an editor folder
using UnityEngine;
public class StatsBarAttribute : PropertyAttribute
{
public string valueMax;
public StatsBarColor color;
public StatsBarAttribute(string valueMax = null, StatsBarColor color = StatsBarColor.Red)
@unitycoder
unitycoder / Standard-2Sided-FixNormals.shader
Last active October 2, 2023 14:40
Standard Shader - 2 Sided (cull off) - Also, 2 Sided Standard Surface Shader with Fixed Normals
// 2 sided standard surface shader (using 2 passes), with fixed normals for flipped faces
Shader "Custom/TwoSided (FixedNormals)"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
@LotteMakesStuff
LotteMakesStuff / ReadOnlyAttribute.cs
Created January 17, 2017 00:17
ReadOnly property drawer for Unity~ Add a [ReadOnly] attribute to a property to make it show up as read only in the inspector
// NOTE DONT put in an editor folder
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@cnlohr
cnlohr / htc_vive_watchman_codes
Last active October 17, 2024 00:04
HTC Vive Watchman Hacking Codes!
So, the way this goes is I post my AVR code, then I post what the HTC Vive does.
The output is: POST 0: (# of bytes) (IMU Timecode MSBs) (All raw light data)
(All raw light data ends with [3 bytes, LSB timecode] [OTA CRC (probably ignore)])
Events (TIME): (LED CODE 1)/(TIME CODE 1/TIMECODE 2)/(LED CODE 2)/(TIME CODE 3/TIMECODE 4)...
//NOTICE: The funky encoding of the numbers, and the fact that paramters are read from the end of the data going forward.
//We know we're done when the # of parameters read is (# of bytes left*2)-1
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
public class ColorToCSharp : EditorWindow
{
[SerializeField]
private bool _usedColorPickerOnce = false;
@aras-p
aras-p / OnlyShadowsAndAtten.shader
Created December 9, 2015 14:08
Shadows and Attenuation Only Shader
Shader "Custom/OnlyShadowsAndAtten"
{
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
// Forward rendering base (main directional light) pass.
Pass
{
@naojitaniguchi
naojitaniguchi / StandardDoubleSide.shader
Created October 8, 2015 02:54
Standerd Double sided shader for Unity
Shader "StandardDoubleSide"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex("Albedo", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
@LearnCocos2D
LearnCocos2D / gist:d541d9905d1320ad6d2e
Last active December 16, 2016 18:14
Entity Component Systems compared with pseudo-code (variants: GameplayKit, Adam Martin, Scott Bilas)
@kuitos
kuitos / range-slider.html
Last active September 25, 2017 22:00
range slider base on angular-material slider
<!--
Created by Kuitos on 2015/03/06 10:15 AM.
Email: [email protected]
author: EdwardCTaylor
author: Kuitos
Licence: MIT
-->
<!DOCTYPE html>
<html>
<head>
@kimsyversen
kimsyversen / gist:6521ecf5b1d18f11a027
Created July 24, 2014 10:18
Simple IP filter for the Slim Framework
<?php
/**
* Simple IP filter
*
* Use this middleware with your Slim Framework application
* to require restrict access to certain ip addresses
*
* USAGE
*
* $app = new \Slim\Slim();