🏃♂️
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| /* | |
| * SetEmptyAnimationToNone | |
| * TODO: Description | |
| * https://gist.github.com/anatawa12/2a6e0a3607e35d57a4b0ff54fa437c14 | |
| * | |
| * Click `Tools/anatawa12 gists/SetEmptyAnimationToNone` to open this window. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * FindAllAnimatedProperties | |
| * TODO: Description | |
| * https://gist.github.com/anatawa12/TODO | |
| * | |
| * Click `Tools/anatawa12 gists/FindAllAnimatedProperties` to open this window. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * PrefabFileIdRestore | |
| * Tool to match fileIDs of one prefab to another prefab. this is used when upgrading original avatar. | |
| * https://gist.github.com/anatawa12/43d2ae5cade96018a6e96e8557cd05f9 | |
| * | |
| * Click `Tools/anatawa12 gists/PrefabFileIdRestore` to open this window. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * CreateIdleAnimation | |
| * Creates Idle face animation from SkinnedMeshRenderer | |
| * https://gist.github.com/anatawa12/667a1b7a892f121a7572bdec325442ea | |
| * | |
| * Click `Tools/anatawa12 gists/FindPhysBoneAffectedTransforms` to open this window. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * MultiGizmo | |
| * Tool to show position gizmo of multiple objects | |
| * https://gist.github.com/anatawa12/6af2d5e41b0941aee1ed3fd7e0860ac0 | |
| * | |
| * Open `Tools/anatawa12 gists/MultiGizmo` and select objects to show gizmo | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * AlignXAxisOnPlaneWithYRotation | |
| * Align X axis of multiple GameObjects onto plane of the gameobjects. This is made to align rotation of skirt bone | |
| * https://gist.github.com/anatawa12/4733d6e695df5dd5a08c599189bba589 | |
| * | |
| * Click `Tools/anatawa12 gists/AlignXAxisOnPlaneWithYRotation` to open this window. | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| using UnityEditor; | |
| using UnityEditor.Compilation; | |
| internal class ForceRecompilation | |
| { | |
| [MenuItem("Tools/Force Compilation")] | |
| static void DoForceRecompilation() | |
| { | |
| CompilationPipeline.RequestScriptCompilation(); | |
| EditorUtility.DisplayDialog("Force Compilation", "Compilation Requested!", "OK"); |
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| /* | |
| * ObjectFullDebugInspector | |
| * Debug inspector with full | |
| * https://gist.github.com/anatawa12/8af588d3fc832910d5675566303002b5 | |
| * | |
| * Tools/anatawa12 gists/ObjectFullDebugInspector to open the window | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * SetDirtyRecursively | |
| * Set dirty all components on selected GameObject to avoid reference to prefab asset. | |
| * https://gist.github.com/anatawa12/ecf33339c315f259cee62b304910fe43 | |
| * | |
| * Left click object and select `SetDirty Recursively` | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 |
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| /* | |
| * RemovePropertiesFromAnimations | |
| * A window to remove some property from multiple animations | |
| * https://gist.github.com/anatawa12/930c08c724af17197a401bcfd580985b | |
| * | |
| * Open Tools/antawa12 gists/Remove Properties from Animations and set animations to modify, | |
| * select properties to remove, and click remove! | |
| * If you want to copy instead of in-place modification, check 'Copy instead of in-place' and | |
| * select folder. | |
| * |