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int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
// by dave @ beesandbombs
int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}
// by dave @ bees & bombs
int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}
// by dw @ bees&bombs
int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// gif by dave whyte >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by davebees
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);