The Pip-Boy from Fallout 4 in pure CSS. I've spent way too much time on this. Enjoy!
note: only the screen icons and vault boy are images.
Forked from Stix's Pen Fallout 4 Pip-Boy in CSS.
A Pen by Manasseh Pierce on CodePen.
//create a new array to store our surface tile data in | |
var surfaceTiles = new Array; | |
/* ModPE.GenerateSurfaceTile | |
## This allows a block to be generated on the surface, like a block | |
parameters: | |
blockID {Number} Integer : The ID to generate | |
blockData {Number} Integer : The Data to generate | |
maxDistanceFromPlayer {Number} Integer : The farthest to generate from the players location (random between 0 and Input) | |
maxPatchSize {Number} Integer : The max size of the patch, 5 will be 5x5 |
[ | |
{ | |
"name": "apple", | |
"id": 4, | |
"icon": "apple", | |
"category": "Miscellaneous", | |
"use_animation": "eat", | |
"use_duration": 32, | |
"food": { |
The Pip-Boy from Fallout 4 in pure CSS. I've spent way too much time on this. Enjoy!
note: only the screen icons and vault boy are images.
Forked from Stix's Pen Fallout 4 Pip-Boy in CSS.
A Pen by Manasseh Pierce on CodePen.
function entityAddedHook(entity) { | |
if(Entity.getEntityTypeId(entity) == EntityType.ARROW) { | |
var entity2 = Level.spawnMob(Entity.getX(entity), Entity.getY(entity), Entity.getZ(entity), EntityType.BOAT); | |
Entity.setVelX(entity2, Entity.getVelX(entity)); | |
Entity.setVelY(entity2, Entity.getVelY(entity)); | |
Entity.setVelZ(entity2, Entity.getVelZ(entity)); | |
Entity.remove(entity); | |
} | |
} |
//This file is made by Me, Manasseh Pierce | |
//Twitter: @pierce_manasseh | |
//Use this in AIDE Web in a JavaScript project for auto complete features | |
var addItemInventory = function(par1int, par2int, par3int){return;}; | |
var bl_setMobSkin = function(par1Object, par2String){return;}; | |
var bl_spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
var clientMessage = function(par1String){return;}; | |
var explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
var getCarriedItem = function() {return;}; |
//Custom Render Type | |
//create more, just copy and paste | |
function addMyRenderType(renderer) { | |
//the scale of the model, to make it smaller, make it negitive | |
var var2 = 0; | |
//the model of the render | |
var model = renderer.getModel(); | |
//the part of the model clear the part | |
var head = model.getPart("head").clear(); |
A Pen by Manasseh Pierce on CodePen.
addItemInventory = function(par1int, par2int, par3int){return;}; | |
bl_setMobSkin = function(par1Object, par2String){return;}; | |
bl_spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
clientMessage = function(par1String){return;}; | |
explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
getCarriedItem = function(){return;}; | |
getLevel = function(){return;}; | |
getPitch = function(par1Object){return;}; | |
getPlayerEnt = function(){return;}; | |
getPlayerX = function(){return;}; |
# This file was automatically generated by Mod Organizer. | |
Skyrim.esm | |
Update.esm | |
Dawnguard.esm | |
HearthFires.esm | |
Dragonborn.esm | |
Skyrim Project Optimization - Full Version.esm | |
Unofficial Skyrim Legendary Edition Patch.esp | |
ApachiiHair.esm | |
RaceCompatibility.esm |
A Pen by Manasseh Pierce on CodePen.