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# First lets import our Maya command library | |
from maya import cmds | |
# Then we import our file. In this case I'm using a hardcoded value | |
# But notice the returnNewNodes parameter that tells it to give us back any imported nodes | |
# This may contain nodes we don't want | |
# So we'll need to shorten it down | |
nodes = cmds.file('C:/Users/dhruv/Documents/maya/controllerLibrary/bigdonut.ma', | |
i=True, returnNewNodes=True) |
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# -*- coding: utf-8 -*- | |
import sys | |
from PySide import QtCore, QtGui | |
class Ui_testGUI(object): | |
def setupUi(self, testGUI): | |
testGUI.setObjectName("testGUI") | |
testGUI.resize(310, 295) | |
testGUI.setStyleSheet("background-color: rgb(50, 50, 100);\n" | |
"color: rgb(255, 255, 255);") |
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# -*- coding: utf-8 -*- | |
u"""KonamiCommand""" | |
from __future__ import absolute_import, division, print_function | |
from Qt import QtGui, QtWidgets | |
from maya.app.general.mayaMixin import MayaQWidgetBaseMixin | |
import time |
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from maya import cmds | |
print(cmds.fileInfo("custom_note",q=True)) | |
cmds.fileInfo("custom_note", "test") | |
print(cmds.fileInfo("custom_note",q=True)) | |
# fileInfoだけ変更したのちにFile>SaveSceneを実行すると変更なしと判定されるので、差し支えなければcmds.fileで強制的に保存した方が良い | |
cmds.file(save=True) | |
# result: | |
# [] | |
# [u'test'] |
著者: 青い鴉(ぶるくろ)さん @bluecrow2
これは結城浩さんの運用されていた YukiWiki に当時 Coffee 様 (青い鴉(ぶるくろ)さん)がかかれていた文章です。 ただ 2018 年 3 月 7 日に YukiWiki が運用停止したため消えてしまいました。その記事のバックアップです。
今は 404 ですが、もともとの記事の URL は http://www.hyuki.com/yukiwiki/wiki.cgi?%A5%C7%A5%B9%A5%DE%A1%BC%A5%C1%A4%AC%B5%AF%A4%AD%A4%EB%CD%FD%CD%B3 になります。
昔、自分がとても感銘を受けた文章なので、このまま読めなくなるのはとてももったいないと思い、バックアップとして公開しています。
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xcargs = "" | |
xcargs += " IDEBuildOperationMaxNumberOfConcurrentCompileTasks=16" | |
xcargs += " GCC_GENERATE_DEBUGGING_SYMBOLS=NO DEBUG_INFORMATION_FORMAT=dwarf" | |
xcargs += " ONLY_ACTIVE_ARCH=YES VALID_ARCHS=arm64" | |
xcargs += " CC=\"ccacheclang\" GCC_PRECOMPILE_PREFIX_HEADER=NO" if File.exist?("/usr/local/bin/ccacheclang") |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
#extension GL_OES_standard_derivatives : enable | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; |