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@Jeehut
Jeehut / .editorconfig
Last active October 10, 2024 09:02
This file should be added to every SwiftPM project to ensure Xcode 16+ has the same indentation settings for everyone.
# EditorConfig is awesome: https://editorconfig.org
root = true
[*]
indent_style = space
tab_width = 8
indent_size = 4
end_of_line = lf
@kylehughes
kylehughes / TornRectangle.swift
Last active May 7, 2024 07:17
A rectangle shape for SwiftUI that can render any edge like a torn piece of paper.
// Copyright 2021 Kyle Hughes
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
// Software.
//
@nicklockwood
nicklockwood / CodableVersioning.swift
Last active January 29, 2024 11:31
Example demonstrating how to use versioning for Codable structs
// This gist demonstrates how you can implement versioning for a Codable struct to support loading
// old serialized data after changing the structure. Notable features of this solution:
//
// * No need to make new properties optional, or to perform post-processing on the struct after
// loading in ordeer to populate missing values
// * No need to change the call site - from the outside this struct behaves just the same
// as if we had implemented codable directly in the normal way.
// * Versioning can be applied individually to parents or leaves in a larger tree of
// structs without affecting the other elements
// * This approach will work even if the original struct was not designed with versioning in mind
@jverkoey
jverkoey / UIFont+CustomizedDynamicType.m
Created April 14, 2021 01:07
Dynamic Type system fonts with custom point sizes, weight, and italics
static const CGFloat kFontWeightEpsilon = FLT_EPSILON;
@implementation UIFont (CustomizedDynamicType)
+ (nonnull UIFont *)preferredFontWithDefaultSize:(CGFloat)size
textStyle:(nonnull UIFontTextStyle)textStyle {
return [self preferredFontWithDefaultSize:size
textStyle:textStyle
fontWeight:UIFontWeightRegular
italic:NO];
enum Status: Decodable {
case completed, inProgress
case other(String)
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let value = try container.decode(String.self)
switch value {
case "completed": self = .completed
@shaps80
shaps80 / Models.swift
Last active January 9, 2021 16:48
Swift type for representing a UserAgent (includes an implementation similar of Apple’s Version from SPM)
import UIKit
extension UIDevice {
/*
List can be updated here:
https://gist.github.com/adamawolf/3048717
*/
internal static var models: String = """
@Akhu
Akhu / .gitignore
Last active January 2, 2023 11:10
Xcode 12 + Swift UI Gitignore
# Created by https://www.toptal.com/developers/gitignore/api/swiftpackagemanager,swift,xcode,macos
# Edit at https://www.toptal.com/developers/gitignore?templates=swiftpackagemanager,swift,xcode,macos
### macOS ###
# General
.DS_Store
.AppleDouble
.LSOverride
import SwiftUI
import PlaygroundSupport
// constants
let deviceWidth: CGFloat = 320
let deviceHeight: CGFloat = 568
let hasFaceID = true // false for TouchID
struct Device: View {
var body: some View {
import SwiftUI
import PlaygroundSupport
// constants
let cardWidth: CGFloat = 343
let cardHeight: CGFloat = 212
let spacing = 36
let animation = Animation.spring()
let cardColors = [
Color(UIColor.systemRed),
@jordansinger
jordansinger / macOS.swift
Last active September 5, 2024 01:58
macOS SwiftUI Playgrounds code
import SwiftUI
import PlaygroundSupport
struct Desktop: View {
var body: some View {
ZStack {
// Image(uiImage: #imageLiteral(resourceName: "IMG_6281.JPG"))
Color(UIColor.systemBlue)
macOS()
}