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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// inspired by a tweet by Joanie Lemercier : https://twitter.com/JoanieLemercier/status/1146851204875661313 | |
// also : related tutorial : https://necessarydisorder.wordpress.com/2019/02/20/distortion-or-smoke-effect-on-parametric-curves/ | |
int[][] result; | |
float t, c; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// note : I found (visually) that there is a little mistake in this rotation version but I haven't found where in the code | |
// edit : I think I understood the mistake but it's quite annoying to fix :) | |
int[][] result; | |
float t, c; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// Warning : this code just shows how a gif was made, it's not intended to be pedagogical, show good coding practices or be clever | |
int[][] result; | |
float t, c; |