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using System; | |
using System.Threading.Tasks; | |
using Microsoft.Xna.Framework; | |
namespace Monogame.Components | |
{ | |
/* | |
public class TaskManagerTest : Game | |
{ |
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#ifndef __VEC2_H__ | |
#define __VEC2_H__ | |
#include <cmath> | |
template <class T> | |
class vec2 { | |
public: |
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// ---------------------------------------------------------------------------- | |
// <auto-generated> | |
// This is autogenerated code by CppSharp. | |
// Do not edit this file or all your changes will be lost after re-generation. | |
// </auto-generated> | |
// ---------------------------------------------------------------------------- | |
using System; | |
using System.Runtime.InteropServices; | |
using System.Security; |
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (89): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 |
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INFO: Init Gfx System | |
INFO: resource path: d:/gamedev/toy/data/ | |
INFO: Creating GLFW context. GLFW version 3.3 | |
ERROR: GLFW 65546: Cannot make current with a window that has no OpenGL or OpenG | |
L ES context | |
ERROR: GLFW 65538: Cannot set swap interval without a current OpenGL or OpenGL E | |
S context | |
GfxSystem: Native Handle = 000B0558 | |
GfxSystem: bgfx::init | |
INFO: Loaded image d:/gamedev/toy/data/textures/white.png of size 4 B in memory |
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1183): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1209): BGFX Supported renderer backends (6): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Noop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 9 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 11 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 12 |
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d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (200): BGFX Description: Intel(R) Iris(TM) Graphics 540 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (206): BGFX VendorId: 0x00008086, DeviceId: 0x00001926, SubSysId: 0x20638086, Revision: 0x0000000a | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (211): BGFX Memory: 201326592 (video), -1615289549947142144 (system), 633870532324619736 (shared) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (247): BGFX Output #0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (251): BGFX DeviceName: \\.\DISPLAY1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (257): BGFX DesktopCoordinates: 0, 0, 1920, 1080 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (258): BGFX AttachedToDesktop: 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (259): BGFX Rotation: 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.3, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.2, hr 80004002 |
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1441): BGFX Application called bgfx::renderFrame directly, not creating render thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (196): BGFX Adapter #0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (200): BGFX Description: Intel(R) Iris(TM) Graphics 540 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (206): BGFX VendorId: 0x00008086, DeviceId: 0x00001926, SubSysId: 0x20638086, Revision: 0x0000000a | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (211): BGFX Memory: 201326592 (video), 4502506577084809216 (system), 46710346335253188 (shared) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (247): BGFX Output #0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (251): BGFX DeviceName: \\.\DISPLAY1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (257): BGFX DesktopCoordinates: 0, 0, 1920, 1080 |
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1441): BGFX Application called bgfx::renderFrame directly, not creating render thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug. |
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using System; | |
using System.Runtime.InteropServices; | |
namespace SharpAllocator | |
{ | |
public struct BufferHeader | |
{ | |
public uint Head; | |
public uint Size; |
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