-
自分がインストールしたとき (2022年9月) の参考用のメモです。
(情報が古くなっている可能性があります) -
**<<<現在では より新しい MSYS2/MinGW-w64 UCRT64 (64bit) の開発環境もあります>>>
MSYS2/MinGW-w64 UCRT64 (64bit) 開発環境のインストールについては、
以下のページの方を参照ください。
https://gist.github.com/Hamayama/7810d2a1a59a872a2fbc271345151f77
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| #!python | |
| # -*- mode: python; Encoding: utf-8; coding: utf-8 -*- | |
| # Last updated: <2016/12/07 20:37:05 +0900> | |
| u""" | |
| PySideを使って、CGツール用を前提としたRubberBandを実装. | |
| 蟻の行進(Marching ant)を表示、 | |
| かつ、境界線のドラッグでリサイズできる仕様を入れてみた。 | |
| 動作確認環境 : Windows10 x64 + Python 2.7.12 + PySide 1.2.4 |
| 日時: | 2023-12-03 |
|---|---|
| 作: | voluntas |
| バージョン: | 2023.1 |
| url: | https://voluntas.github.io |
この記事が良いと思ったらこの記事に Star をお願いします
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| // Creating a node graph editor for Dear ImGui | |
| // Quick sample, not production code! | |
| // This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
| // which ended up feeding a thread full of better experiments. | |
| // See https://github.com/ocornut/imgui/issues/306 for details | |
| // Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
| // Changelog | |
| // - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
Fast Bilateral Filter implementation for OpenCV
Algorithm and implementation is based on http://people.csail.mit.edu/sparis/bf/ Please cite above paper for research purpose.
#include <iostream>
#include "fastBilateral.hpp"
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| using EdgeJs; | |
| using System; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace EdgeJsTest | |
| { | |
| class Program | |
| { | |
| public static async void Start() |
The script in this gist will help you buid the Google Protobuf library for use with Mac OS X and iOS. Other methods (such as homebrew or direct compilation) have issues that prevent their use. The libraries built by this script are universal and support all iOS device architectures including the simluator.
The easiest way to use this script is to simply clone the gist onto your
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| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL10; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; | |
| import com.badlogic.gdx.graphics.Pixmap.Format; | |
| import com.badlogic.gdx.graphics.Texture; | |
| import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
| import com.badlogic.gdx.graphics.g2d.TextureRegion; |